My Escape:
I am not sure if this would be my ideal escape. I can think of several things I could do but I was somewhat limited by the textures I had available. I wanted to incorporate a 360 degree panoramic photo. This is what really led to my choice of escapes. I wanted the most seamless background possible. I also thought of space scene, creating a skydome with the floor being Earth. The problem was with using homemade textures. I put my focus on the beach scene.
Once I chose my background, I rezzed a cylinder, hollowed it, and rezzed a box to make the floor and duplicated it for the top. I then applied the panorama texture to the inside of the hollow cylinder. I took a color sample of the sky in the panorama in Photoshop to color match for the sky texture. I took a slice of the sand in the panorama and made the floor texture from that. That way all of the textures matched the background I was using.
I purchased a palm tree texture pack after I tried to remove the sky out the picture and could have if I had a month to do it. I built the trunk and added the leaves. The trees, like in my holodeck, added a 3d effect to the background.
The background had some little peach plants growing, so I found a picture of some and added it to the sand. This, again, helped to bring the background to life.
Once I had my interior complete, I began working on the extras in the escape. My three textures I made from scratch were of my sons' beach towel, some wicket patio furniture we have, and the matching seat cushion from the chair. I cropped all of my textures in Photoshop. I then uploaded them to SL. I made the towel first with a ball and sleep script.
I created a chair, similar in style to the ones I took the textures from. I did darken the wicker to contrast more with the surroundings.
Beaches are barren places when no tourists are there. I felt my scene was a bit stark. I added a table and a frost beverage to the scene to make it a little more full and inviting. I also added a wave sound effect to make it more realistic. I still feel it looks somewhat stark, especially when compared to the holodeck. It is unfortunately the price to pay for choosing a beach. I may add a changing tent if I get time.
Adventures in SL:
I have not spent a great deal of time in SL since my "pink-out" issue was partially resolved. I think it will lead me to purchasing another computer. I just have to figure out the particulars. Most of my time has been spent in Sim On A Stick (SOAS). Lots of building going on there. (See prior blog) I did visit Paris thanks to Lucy's landmark she gave in the Unit 4 project. I skydived off the Eiffel Tower and met Droopy Dog.
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| From my trip to Paris. |
Philosophy of Games:
I think the article gets it right on so many level. I grew up a Generation X'er. As I child, I grew up playing games like no other generation had. I witnessed the dawn of the video game and the Role Playing Game (RPG). In my youth I played video games and RPGs for hours with my friends for the same reasons that the author states. I enjoyed playing RPGs because I think they hit three out of four of the experiences the author points out including: competition, chance, and make-believe. I have been "in the zone" on numerous occasions with video games and I think that is why I have intentionally stayed away from World of Warcraft. I think it would be quite consuming for me.
I see SL as something a little different. I am "in the zone" when I am creating. I enjoy being able to express my creativity and make realistic interpretations out of prims and textures. It is the control over the environment and the challenge that excites me. I don't have the same connection for just visiting other places in SL. I am not sure what others get out of it. Obviously there is a social connection for the vast majority of SL population. I think if SL could make the experience more game-like, it would have a greater audience. I do acknowledge that if I did not have the ability to build in SL, I would find it much less appealing.
Intellectual Property Rights:
I have read the article before and am familiar with the intellectual property rights issue. I am also aware that SL does not have lots of authentic "trademarked" merchandise for sale on the grid. The whole goal of SL is to create as an authentic a virtual universe as possible while at the same time, keeping their lawyers happy. Necessity is the mother of invention and when someone doesn't find what they want for sale, they create it. Trademarks, styles, etc are exploited en mass on the grid. Most of the time a logo will be changed or omitted. I try to respect copyrights as much as possible. I can only think of one instance where I have personally used a trademark. Oops.... Again, necessity is the mother of invention!
Classmates Blogs:
It was fun reading Lucy's Blog and see that she has had similar troubles as I have had. There is definitely a learning process in SL. Seeing the preview of her Unit 5 project makes me excited to view it in person.































